Where did music-based games go?

Wednesday, 26 September 2012



Only a couple of years ago, games like Guitar Hero and Rock Band were the most popular games in the entire gaming industry. The games were finding their way into theme parks as sideshow attractions, had queues of people waiting to play at festivals and could sell a complete gaming set for upwards of £300. Then, suddenly, they just disappeared.

For a long time it was difficult to find a week where a new music based game hadn’t been introduced, and songs which had previously come and gone in the charts were finding their way back into chart popularity purely because of people finding these songs on their Guitar Hero playlist. But now you can find the entire Guitar Hero or Rock Band kit, including all of the controllers and games for a fraction of the price, and people just don’t seem too keen on playing anymore. So how did that happen?

The basic fact is that every new idea or invention has a limited shelf life. People will get really excited about something which seems new, and technology they haven’t experienced before, but are unlikely to stay transfixed if the technology never changes. After the success of Guitar Hero, companies started releasing hundreds of different versions of the same product all of the time. For a while people continued to buy, building up their collections, but eventually something has to give, and when people are constantly introduced to the same product in different guises, eventually the idea begins to wear on them. Put simply, people got bored of paying hundreds of pounds for an experience they already owned plenty of times over.

Not only this but as soon as completely new games started emerging, people automatically got the buzz that comes with a brand new piece of technology and a new experience. Dance games which allow people to get a bit more physical and learn steps to dances they are currently listening to have started to take over, and feature the kinds of music that are more popular with the general public at the moment. Electronic is in, raw guitars are out, and so people have very little interested in a rock back from the 1980’s when they could be learning dance moves to the latest Lady GaGa track.

Also, as technology gets smaller, it does not make much sense to own a game which requires bulky plastic instruments to play, when you could own smaller versions of large scale games, with fantastic graphics that you can access on your phone anytime anywhere. Although it seems unlikely that larger games consoles will die out anytime soon, people are starting to prefer their crazes on the go, and the gaming industry will have to adapt to that.

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